AI tooling / systems
A 162-tool control surface over a AAA game-engine editor, via MCP.
This is a Model Context Protocol server that exposes a AAA game engine's editor to an AI — 162 tools spanning physics (impulses, mass, gravity), the render pipeline (bloom, depth of field, SSAO, time-of-day, fog), materials, animation, prefabs and assets.
The handshake with Claude is real and protocol-logged; the tools are enumerated and callable. Getting there meant compiling the O3DE engine (Amazon's open-sourced C++ engine) from source, and writing a sourced architecture study for pairing a vision model with the editor.
To be precise: it's the integration that's built and tested — not a shipped game. The game itself was shelved when competitors reached market first; this server is the real, working remainder of that effort.
Highlights
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