KAIRA PRIME ← all work

AI tooling / systems

Game-engine MCP integration

A 162-tool control surface over a AAA game-engine editor, via MCP.

built & tested

This is a Model Context Protocol server that exposes a AAA game engine's editor to an AI — 162 tools spanning physics (impulses, mass, gravity), the render pipeline (bloom, depth of field, SSAO, time-of-day, fog), materials, animation, prefabs and assets.

The handshake with Claude is real and protocol-logged; the tools are enumerated and callable. Getting there meant compiling the O3DE engine (Amazon's open-sourced C++ engine) from source, and writing a sourced architecture study for pairing a vision model with the editor.

To be precise: it's the integration that's built and tested — not a shipped game. The game itself was shelved when competitors reached market first; this server is the real, working remainder of that effort.

Highlights

Built with

MCPPythonO3DE / C++Claude
Ufuk Kazan · hello@kairaprime.com · kairaprime.com