Full-stack + custom tooling
A build optimizer backed by game data I extracted with a custom .NET tool.
A web app that optimizes character builds for the game Soulmask, backed by real, extracted game data.
The interesting part is the data: no off-the-shelf tool could read the game's Unreal Engine .uasset files, so I wrote a custom .NET 8 command-line extractor on UAssetAPI to pull the tables out — a small compiler-adjacent problem solved from scratch when the ecosystem came up short.
On top sits a FastAPI backend with 906 tests, a React 18 + TypeScript frontend, and Postgres + Redis, all Dockerised for dev and prod.
Highlights
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